These updates completely overhauled user interface, game design and development, general bug fixes, and is now the main platform for the developers to keep the community up to date with changes coming to the game. Starting in July 2019, Leader Developer Cassel created a developer diary which showed Ratropolis to the world through periodic updates. The game was created in the Unity engine. Their initial goal was to develop a game similar to Civilization, however through development it evolved into tower defence card game instead, closer to what Kingdom: Newland was like. Ratropolis is developed by South Korean-based studio Cassel Games, with Sung Jin Hwang as the Game Director. Up to 20 Pollution levels are unlocked with each successfully completed run, with each adding a cumulative negative effect such as stronger enemies with greater health or less income tax from your citizens, creating a ramping difficulty that becomes more challenging as the player progresses. The aspects include unlocking new characters or advisors which are specific to the character which the player previously has played. The tower-defence card game also features metagaming aspects where the player progresses on failed or completed runs. Starting off certain cards might be effective for earlier strategies, however, the player will be required to make strategic decisions on which cards may have synergies with one another, and which cards must be removed in order to utilized the full strength of their deck. Ratropolis requires players to craft a strategy of their town, and their deck, on the fly determined by advisors and cards they obtain from loot. During gameplay, the player can also discard their hand and draw a new hand of cards in order to continuously refill their hand, granting them access to cards that they have decided to add to their deck. Each of these cards has an associated cost to them which requires the player to balance their income correctly to use their cards efficiently. Gameplay is played in real-time with the player using cards in their hand to build structures to fend off attackers, hire army personnel to man barricades, and generate income both in-between and during enemy attacks. Waves of enemies include monsters in varying strength and elite enemies which have unique abilities while random encounters require the player to choose between different rewards, purchasing new cards or upgrades to their town, or additional advisors which help their goal of protecting their citizens. The goal of Ratropolis is to fend waves of creatures threatening to destroy the town that the player creates, with each wave getting progressively harder until they are faced with the boss battle on wave 30. Starting off the paythrough, the player selects one of six playable characters, each with a starting deck, gold, and an advisor which provides a unique advantage specific to that character. Ratropolis is the combination of a deck-building and tower defence game.
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