Round 51: 15 Camo Ceramics, 10 Regrow Rainbows.Round 49: 343 Greens, 20 Zebras, 20 Rainbows, 10 Regrow Rainbows, 18 Ceramics.Round 48: 40 Regrow Pinks, 30 Camo Regrow Purples, 40 Rainbows, 3 Fortified Ceramics.Round 42: 6 Regrow Rainbows, 5 Camo Rainbows.Round 39: 10 Blacks, 10 Whites, 20 Zebras, 18 Rainbows, 2 Regrow Rainbows.Round 36: 140 Pinks, 20 Camo Regrow Greens (first Camo Regrows).Round 31: 8 Blacks, 8 Whites, 8 Zebras, 2 Regrow Zebras (first multi-child Regrows).Round 29: 50 Yellows, 15 Regrow Yellows.Round 25: 25 Regrow Yellows, 10 Purples.Round 19: 10 Greens, 4 Yellows, 5 Regrow Yellows, 15 Pinks.Round 17: 12 Regrow Yellows (first appearance).Underlined is an instance of Regrow Bloons during a round. Up to Round 100 is shown for purposes of displaying information for completing CHIMPS. You can help by expanding it.Īll Regrow Bloons that spawn on each round, including other non-regrow bloons that appear on the listed rounds. Rounds with Regrow Bloons Bloons TD 5 įirst rounds appear is from rounds 17, starting with 8 Yellow Regrowth. If Star Captain Jericho Level 4+ is present, Regrow regeneration rate is reduced by -15%, from 2.6s to 2.25s. If Agent Jericho or Highwayman Jericho Level 4+ (Level 5+ prior to Version 2.1.0) is present, the multiplier is reduced to 1.4x (1.3x prior to Version 2.1.0). The cost multiplier is 1.6x when applying the Regrow property to non-blimp bloons. In Bloon Sends, this does not adjust eco gain/loss for any bloons. Like in the previous generation of Bloons TD Battles, specifically Bloons TD Battles Mobile, Regrow Bloons are a modifier that can be added to ordinary bloons for a multiplicative sum of extra cash. Regrow Bloons return in Bloons TD Battles 2. Dealing multiple layers of damage to a Regrow Bloon only generate an extra two of the resulting kind along with itself. Freeze, Burn, Acid, or Stuns), however, does not cause Regrow Bloons to spawn more bloons. Popping them with attacks that inflict status effects (i.e. Instead, damaged Regrow Bloons create two more bloons of their descent (for three resulting children) onto adjacent locations when they are popped, regardless of their bloon type. In Bloons Pop!, Regrow Bloons do not regenerate layers. These can quickly grow out of control, so be careful! Regrow Bloon When you pop a regrow Bloon it spawns slightly weaker Bloons. Both of these properties utilize Grow Blocked status effects to achieve this.Įxclusive to Bloons TD 6, regenerated Regrow Bloons will not count for pop counts since Version 38.0 this is to prevent Regrow Farming for pops. Grow Blocker blocks regrow properties within its range, while Ezili's Heartstopper stops regrow properties for a limited time across the whole screen. In Bloons TD 6, the Grow Blocker upgrade for the Monkey Village and Ezili's Heartstopper ability both temporarily stops Regrow Bloons from regenerating layers. Only Lead and Ceramic Bloons can have all three bloon properties in Bloons TD 6, as they are the only non MOAB-Class Bloons that can be Fortified. The Regrowth ability of bloons can also be paired up with the Fortified property, along with the Camo property. Regrow Bloons can appear on any level of the bloons family line from Red to Ceramic, although MOAB-Class Bloons cannot be Regrow Bloons, and most MOAB-class bloons cannot spawn Regrow children (exceptions include the DDT, which spawn Camo Regrowth Ceramic Bloons, and Bloonarius). Regrow Bloons can also have Camo status at the same time, making them particularly dangerous (such bloons are called Camo Regrowth Bloons or Camgrow Bloons). This exploit was soon fixed and regenerated layers no longer give cash, at least for Bloons TD 5 Flash, Bloons TD 6, and Bloons Adventure Time TD. This behavior can be exploited as a method to produce large amounts of Cash from popped Regrow Bloons. Regrow Bloons can be troublesome if not popped fast enough, and if the Regrowth Bloon can split into two other bloons, those bloons can regenerate back into their original parent, and would eventually cause a chain reaction of bloons being multiplied.
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